AI Insights · Timothy · January 2022
Top 5 First Person Games on Android in South Africa: Q4 2021
Explore the performance of the top 5 first-person games on Android in South Africa during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 first-person games on Android in South Africa showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. saw its weekly revenue start at approximately $125K at the end of September, dipping to around $87K in early October, and fluctuating throughout the quarter, peaking again at about $173K in mid-December. Weekly downloads hovered around the 5K mark, with a slight dip mid-quarter and a recovery towards the end. Active users started at 31K, declining gradually to about 20K by mid-December, before a slight uptick to 21.8K in the final week.
Fishing Clash: Sport Simulator by Ten Square Games maintained a steady weekly revenue, peaking at approximately $10.9K in late November. Weekly downloads saw a significant drop from 1.9K in late November to just over 500 by the end of December. Active users experienced fluctuations, starting at 41.3K and ending the quarter at 39.2K.
Minecraft by Mojang had a relatively stable revenue stream, ranging between $3.3K and $7.3K, with a peak in the week before Christmas. Downloads remained consistent around the 500 mark, while active users showed a slight increase from 30.1K at the start of the quarter to 32K by the end of December.
Choices: Stories You Play from Pixelberry observed a steady weekly revenue, ranging from $2.3K to $4K, with a notable peak in the week before Christmas. Downloads started strong at 6.1K in early October but declined to around 2.3K by the end of December. Active users dropped from 22.3K to approximately 16K over the quarter.
Chapters: Interactive Stories by Crazy Maple Studio Dev experienced a relatively stable revenue, with peaks around $3.1K in late December. Downloads showed growth towards the end of the quarter, increasing from 545 in late September to 1.7K by the end of December. Active users also saw an upward trend, starting at 3.3K and rising to 4.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.